Using the Kinect to paint was a fun exercise to start out with. I also enjoyed playing around with the brightest pixel.
But as I looked around the Internet at other Kinect prototype projects, I felt that most of them involved little more than a guy sitting in front of his computer and waving his hand, hoping that something mind bending might occur. And at first, it did. Watching people paint, create imagery and interact with graphics without using a controller is pretty crazy. All of Shiffman’s examples are crazy. Depth perception is crazy!
Rather than re-invent the wheel, I decided to use the unique characteristics of the Kinect images to create still frame portraits of people who were NOT in front of their computers. For these shots, I tweaked the colors, shapes and threshold to create some different types of images, as you can see here:
Another big success this week was getting the Kinect working with the OSCeleton library thanks to Greg Bornstein’s excellent tutorial. Here’s the first sketch once I had all the libraries and ports correctly installed:
And here’s a video that uses Greg’s code, which is a bit more advanced (it has a neck!):
I think I’m going to try and use this sketch as the jumping off point for my midterm. First, I’m going to take the above sketch and bring it into Eclipse. I’m going to use the various joints and body parts to manipulate the video in a new way. By dividing the screen into quadrants and then setting some classes so that each of the body parts behaves in a certain way based on its location, I think I can create a cool interactive piece of art. Right now, I’d like to use a projector and a scrim to overlay the image on top of the individual. This will give me the opportunity to play around with projectors and throws. More details in a future post.